• Maya
  • Rigging
  • Python
  • Mel
  • Modular Based Rigging
  • Constraints
  • IK/FK
  • Follicles and UV Pinning
  • Ribbons
  • Node Editor
  • Blendshapes
  • GUI Creation

Kera Mahmood

3D Rigger

Education

Computer Programming

Durham College
Jan. 2024 - Apr. 2025 (Expected) Oshawa, Ontario
  • In Progress
  • 4.78 GPA (5.00 Scale)

Animation & Digital Production

Durham College
Sep. 2020 - Apr. 2023 Oshawa, Ontario
  • Graduated with Honours
  • Highest Ranking Graduate
  • 4.76 GPA (5.00 Scale)

Work Experience

Junior 3D Rigger

Guru Studio - Paw Patrol Production
Nov. 2022 - Jun. 2023 Toronto, Ontario
  • Rigged props, characters, and vehicles using modular-based systems to provide optimal flexibility for animation teams.
  • Utilized Maya software to rig props, ensuring all requirements for animation episodes were met.
  • Created and connected blendshapes to a graphical user interface (GUI), allowing for easy manipulation of facial expressions and character deformations. Added state and follow switches to rig setups as needed to allow for easy control of character movements and interactions.
  • Connected accessories to characters, such as weapons and clothing, ensuring seamless integration with the rig. Utilized nHair to create rivets and tracks, enhancing the visual realism of the animated scenes.
  • Tracked and managed assigned tasks and associated assets using Shotgun software to effectively collaborate with the team.

References available upon request